Posted July 16, 2022 by jimlad42
I'm a bit late, but at least I'm uploading on the right day! Sorry, once again I lost all sense of time and didn't realize today is Saturday.
The bulk of this week's been trying to get this map set up. Several things made this slower than I expected.
My wave-creation system's not the best, I may want to make a complete level-editor at some point, but I suspect that wouldn't be worth it for the Myth stage of things. At the moment, it's just a datatable with an array describing what's added to the waves this level. Not very user friendly to modify, and to preview a wave I need to start the level from the very beginning. It's also hard to make one-off totally different waves, but it was fun to experiment with it here.
Another factor's just figuring out a layout that's fun without being too long or tedious, while making sense. My original plan involved a few small lava pools that would hit only a few routes, but... why wouldn't the enemy just go around? So that had to change.
The last issue is aesthetics which I decided to work on last. And then ran out of time on. So... no foliage, no ruins, etc. Just open terrain.
I fully intend to pretty the level up next week, but I still want to get consistent updates despite it not being polished yet.
It's been an interesting learning experience. Especially the part where it's Saturday! I never would have realized...
Change log for V0.1.3: The Volcano Rises
New additions:
New level! The Volcano is the level associated with Kiara, a dangerous place for both you and the Takos! Check it out!
Changes:
Improved the range upgrades, they were useless before, now they can prove useful at least. Including speeding up Gura's trident as her range improves.
Bug fixes:
Towers used to target the enemies that have gone the furthest, not the ones that are closest to the end. Oops.
Actually implemented the optimization I had planned earlier. Who knew using "delay 1 tick" every tick just meant that that code was running 1-tick behind of where it should be? Basically everyone? Yeah, I don't get my mind either.
My plan for the next week is to finish the Volcano level with some polish, start work on Calli's level, and if I have the time I'll work on editing the level descriptions for a more consistent story and style. (I have a story in mind, I swear. I just don't want to write it up until I have more stuff in place.)