Devlogs
Version 4.03
Version 4.03
- NEW FEATURE: Full support for the "ranked" and "action" turn models. See Additional Features for details. Might be buggy. Report any issues. The turn order graphics are also pretty ugly, but hey, I'm not an artist.
- New
Action
property: unstoppable
. Prevents action from being interrupted by the cancelAction
function.
- Updated and improved documentation.
- Tables of contents in the documentation now use unordered lists instead of blockquotes.
- Headers are now underlined and no longer have a large gap underneath them.
- Moved
effectFunctions
to the effect-manager
file. Renamed class-actor
, class-effect
, and effect-manager
to ensure they compile in the correct order after this change.
- Streamlined tiebreaker functionality for initiative models. It is now a JavaScript function that can be passed to
Array.sort
, and is run after allActors
.
- Action animations will no longer be partially transparent if the target is inactive.
- Passing "cancelAction" to
targetMod
will now correctly identify the presence of delayedAction
s.
- Tweaked the logic function
checkActions
to use actions instead of strings in its check function, as well as implementing a safeguard if a non-function was passed.
- Fixed the broken cancel button in the inventory.
- Fixed an error that prevented
checkRestriction
from working correctly with equipment that had no restrictions.
- Fixed and tweaked the display of inventory item descriptions. The text area is now bigger, restriction listings are more compact, and equipment type is listed in the upper-right instead of below the item name.