Posted July 15, 2022 by David Oberlin
#reports
I looked into scaling and the issue lies in using two different methods to scale two different components and there's an issue converting floating point vectors to integers. Techy-stuff, I'm going to introduce a transformation matrix and normalise the scaling vectors instead of relying on the windows API. Seems obvious, but I'm forever optimistic, hah.
Over the weekend I'm going to work on some big bugs I've come across. and little QoL features.