Posted July 10, 2018 by Wheeze
Mostly been working on chapter 2 but in the mean time I've also been experimenting with some balancing changes to the combat. Combat didn't feel very methodical, you were able to kill everything in two shots so it was simply more efficient to just plow through the dungeon without giving the mechanics of each enemy any thought. So now there's less enemies, health is more valuable and enemies have more health.
Elite monsters are large, have a blue glow around them, have 6x the health pool of their normal counterpart, 2x the attack speed and 0.3x the movement speed. I removed the powerups from spawning in the level and they now spawn when you kill an elite monster
New monster type is a "Sniper". The sniper will charge up a shot, this is indicated by a line that scales down as the shot is charged. The sniper shoots a high velocity, high damage missile.