Posted July 14, 2022 by Kevin Minh
#announcement #roadmap
Hello, everyone!
This post is basically an announcement for upcoming content that is planned for further post-jam updates (0.92a and above). 0.91a brought in many significant changes enough to make the game more presentable before the voting period ends, but it should be evident that there is much more to be desired.
I can't promise that all of this content will be added to the game - but I'll definitely try my best to get stuff done whenever I can!
FULL ROADMAP:
High Priority Changes:
Players: Major changes to the playable teams' spellcards/bombs so they feel more unique and fun to use.
Gameplay:
Graphics, Music and Sounds:
Miscellaneous:
Medium Priority Changes:
Gameplay: Dedicated practice options - you can choose to start the stage from certain enemy waves, practice the boss fight or practice individual boss/midboss patterns.
Miscellaneous: Decreased loading time on the title screen/menus to make navigation faster.
Low Priority/Unlikely Changes:
Gameplay: "Special Round", a third brutal difficulty for expert players.
Miscellaneous: