Posted July 14, 2022 by MiroWin
#unreal engine #survival game #horror
Fresh news about the ongoing work on "Redemption of the Damned abyss". Devdiary #29. Dynamic fog density.
Gamepad support was added a month ago.
Now we are working with new locations and, as a result, actively expanding the functionality of gameplay events.
Here is one of such novelties - a fire wall. Designed to protect the player from getting into certain areas. We all know that gamers like to go where developers don't want them to be
We boasted a little about the work, for which, I think, you will forgive us and appreciate the prototype of the described gaming entity in the video.