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Devlog #29. Fire wall

Redemption of the Damned
A downloadable game

Fresh news about the ongoing work on "Redemption of the Damned abyss". Devdiary #29. Dynamic fog density.

Gamepad support was added a month ago.
Now we are working with new locations and, as a result, actively expanding the functionality of gameplay events.

Here is one of such novelties - a fire wall. Designed to protect the player from getting into certain areas. We all know that gamers like to go where developers don't want them to be

Of course, the use of such mechanics in different conditions entails work on adaptability - the visual component, the functional component. As a result, it became possible to place a fiery wall on any surface, in any form. Yes, and with the settings (parameters of collision, particles, sounds), complete order is beauty.

We boasted a little about the work, for which, I think, you will forgive us and appreciate the prototype of the described gaming entity in the video.

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