Devlogs
A graphical update
I have uploaded another update of A Magician's Hike, hopefully the last one. Changes include:
- removing double cheese from level 4
- improving the visibility of elements behind boulders, by reducing the height of the boulders (this could prevent players from finding some of the solutions to the puzzles)
- improving the contrast of some movable elements against various backgrounds
- slightly improving the rendering of grass around boulders
- removing a visual glitch where grass was rendered on top of another element
This update should not corrupt your save file if you've already played the previous update.
Also, I have ideas for a larger post-jam version with more mechanics, so I am considering working on it after the GMTK game jam.