Posted July 13, 2022 by Incognito_User
Balancing changes:
- changed tile sprites so that spikes are easier to see
Bugfixes:
- fixed odd behavior where boss would immediately fire into a wall after spawning
Quality of Life:
- added restart hotkey (press enter to restart or play again)
In the meantime, I'll work on adjusting the turrets for the next balance patch, so hit me up if you have any balancing suggestions.