Posted July 12, 2022 by transmutrix
I decided to use PQ93 v1.0.2 for a game jam entry and immediately found some bugs I had missed and some missing basic conveniences – which just goes to remind me: don’t make the thing if you’re not actively trying to do work with it, or it will suck.
Accordingly, here’s a tiny update.
---section---
.spr16
API function for 16x16 sprites.setmetatable
to the MoonScript sandbox, for its classes.One more thing-
PQ93 is largely developed on macOS, so I may as well put the Mac version up. Apple is decidedly hostile to indie/shareware/low-budget styles of software development, so you will have to argue with your OS to run PQ93. Instructions, should you need them, are on the download page.
I have no plans to become a “verified developer” any time soon, but I don’t want people to be inconvenienced, so I debated not even releasing macOS versions of this program. For future projects, I definitely won’t.
If you’re on an Apple Silicon chip, your machine will run PQ93 under Rosetta 2. If it isn’t installed already, your machine should offer to install it (and ask for permission) the first time you open PQ93.