Posted July 11, 2022 by Keith Burgun Games
Version 1.52
Heads up! The hardest parts of this game just got harder. Ranks 15-20 now have more units per enemy spawn, and some Omni-Mob units have their stats changed a bit. Also though, the easiest ranks should be even *easier*! So you may have to mess around and pick a new difficulty to find the right one for you. Let us know where you seem to have a good, balanced battle!
- Omni-Golems removed from the game!
- Instead, after turn 12 the enemy reinforcements will start coming in every 2 turns instead of every 3 turns.
- Golden Reapers now have 9 attack, up from 7
- Omni Drill Sgts. now have 12 health, up from 10
- Reaper Buff: Reaper's Reap ability now deals 1 damage to all enemies it touches (no longer has a requirement of hitting 3 or more enemies to do the damage).
- Lich Death Bolt damage 3=>4
- Fixed an Alcove Prefex bug with the sniper
- Summon Seedling now has a 2 turn cooldown. Take care of your seedlings!
- Seedlings and Fanatics (both player versions and summoned versions) attack damage 3=>2. It's good enough that your summons can absorb attacks, collect gems and rescue units!
- There were a couple of bugs with how enemies were spawning around castles before. The code for castle-guard-mobs has been changed so it's a lot more clear now, and works a lot more consistently. This means there's now ZERO castle guard-friends at rank 1, and SIX at rank 20.