Devlogs
SILICON SCRAMBLE Post-Jam Update!
Posted July 10, 2022 by CROW'S NEST
#update #shmup #stg #bullet hell #game jam #post jam
It’s been nearly three weeks since SILICON SCRAMBLE was released for the Gunner Parade ’22 game jam, and with that calls for a post-jam update!
This update features a host of gameplay fixes and quality-of-life changes such as input mapping and expanded leaderboards, and a fresh coat of paint in visual upgrades across the board!
Thank you for playing and for #1 in the Gunner Parade ’22 game jam!
[Full changelog can be found below]
Gameplay:
- Fixed being able to die after killing the boss
- Fixed being able to pick up items after a game over
- Fixed chain bottoming out at 1x instead of 0x
- Fixed enemies spawning into the invulnerability deadzone if spawned mid-screen shake
- Fixed enemy spawners running after a game over
- Fixed self-destruct rolling damage starting fever mode on a non-existent chain
- Fixed personal best scores not being saved on failed runs
- Fixed timer running after a game over
- Player can no longer move/shoot/SD after stage clear or game over
- Self-destructing on a non-existent chain now builds chain and drops medals
Quality of life:
Miscellany:
- Added impact effects to player bullets
- Added new enemy bullet sprites (purely visual change, as all bullets use the same hitbox shape and size)
- Added version number to leaderboard and endgame screens
- Adjusted boss death effect
- Adjusted certain HUD elements
- Fixed item spawner objects not despawning
- Fixed music playing after game over
- Moved quick restart and quit options to pause menu
- Removed redundant input mappings due to addition of input remapping
- Recolored various objects
- Replaced enemy explosion sprites
- Revamped main menu
- Revamped name entry system to take place at the end of a game instead of at the title screen
- Revamped tutorial screen