Devlogs
Version 0.2.0 Update
Second level is just about complete, it serves as a little transition between settings. Level 3 will bring us closer to the center of the city, where things will be less destroyed, so I thought an underground level would make that transition cleaner.
Changes
- Frame rate dependencies are hopefully cleared, should play the same on any machine.
- Added a ladder climb player state, currently automated but will eventually be player controlled.
- Cleaned up some jumping/ledge grabbing bugs.
- E1M2 mostly complete, just needs aesthetic touches.
Bugs
- Timer stops after first level. Doesn't impact gameplay, unless you're going for a record time.
- Audio Volume Inconsistencies. Some sound effects are too loud, so watch out for that.