Posted July 09, 2022 by Frgk
I tried to make my prototype less laggy, so I reworked the AI of the zombies (that was the major probleme in the performance)
Full list of addings and modifications :
- Modified the AI of the zombies for better performance
- Modified the way of how the player work (shoot and movement)
- Modified the way the time is calculated when you capture the point of interest
- Added blood effects when you shoot on zombies
- Added some sounds when you shoot and kill zombies
- Added an effect to the frequency tower to make it visible when it works
- Added an FPS counter on the top-left corner of the screen
However, I'm still working to make some optimization (specially in the AI of the companions)