Posted July 07, 2022 by ANGELB3AR
THE COURSE
I created this game alongside a course. This wasn't my first 3D game but it was my first first-person game. I was really excited to write a first-person controller and then shocked when the instructor had me download one from the Unity Asset Store instead of coding it myself. Do professionals use premade character controllers sometimes?
THE EXPERIENCE
Some of the new things I learned from this project:
This was my least favorite project and I didn't write any of the code myself (aside from the course's challenges), so I probably won't iterate on the game but the codebase is available for review here. I think one of the reasons I didn't enjoy working on this project as much is because, as a Call of Duty player, I have high expectations for a first-person shooter that a developer at my current level could not reasonably achieve. I really enjoyed the visuals that come with 3D graphics and I look forward to creating another first-person game, but it will probably not be another shooter.