Posted July 07, 2022 by StudioDaeera
GAME/DESIGN/BALANCE/TUNING:
➥Added a new mechanic related to score. Rather than flat values of score given from enemies and such, the Action Rate gauge can now be filled multiple times. Each time it is filled, the multiplier bonus is increased by 1. On Daydream and Normal, it goes up to a maximummultiplier bonus of x3, and on Hard/Nightmare, it goes to a maximum of x5. When the bonus reaches its maximum multiplier capacity, all players are given a 50% chance per attack of a +1 damage bonus. Now score will not be seen as a meaningless part of the game, and the player is encouraged to take it more seriously.