Devlogs
v1.1.0 Patch Notes: Endings, Balancing, Bugfixes, Aesthetics, and an Easter Egg
New Features
- Added a temporary ending: mining the citrine. There may be a much more intricate ending coming soon.
- Added an easter egg at max depth.
- Implemented a congratulations message when all upgrades are maxed out.
Balancing
- Increased the max level of all upgrades to 10.
- Increased the price of the Fuel Capacity upgrade.
- Increased the price of the Mining Efficiency upgrade.
- Decreased the price of the Movement Speed upgrade.
Bugfixes
- Implemented support for arrow-key movement: WASD-only movement potentially alienated users of non-QWERTY keyboard formats, so this is a temporary solution until a functional settings menu is implemented.
- The game should now detect and use the player's monitor's bits per pixel.
- Fixed transition bug: clicking buttons during a transition between game states will no longer produce a sound.
- Added version number to save files.
Aesthetics
- Added pulsation to the title text on the main menu.
- Enlarged the outlines of title fonts: on states such as the main menu, upgrades menu, and post-run results menu, the outlines of large text seemed inconsistent with the game's aesthetics.
- Shortened transition time between game states.
- Adjusted shading on the drill.