Posted July 05, 2022 by 1d10+5
I've just uploaded a finalised version of the ruleset with a couple of minor tweaks. The PDF also contains a neat single page playsheet for those of us with small writing!
I'm going do put together a supplement called Tunnels of Nechrubel over the next couple of weeks. It opens up a new are with plenty of deadly enemies and chances to claim occult relics. It'll also include the two player rules. I'm posting them here as they currently stand, in case anyone would like to playtest them!
Until then - enjoy the latest revision!
BASILISK! For Two Players
Turn Structure
Each player creates three characters and must start from a different entrance.
Each turn a player may move or search, and resolve any encounter that results. Evading combat counts as the end of a turn - the player moving into another space at the start of their next turn.
Each player may also like to have a counter or token to keep track of which chamber they are currently in.
Player vs Player Combat
If you are in the same room as another player you may then decide to attack them, provided you have resolved any Traps or other events that occurred when you entered the room.
The target DR is 10 minus target AGI. Add any STR, PRE or other attack modifiers you may have to your roll (- you could also use bomb, black poison, or a Power if applicable). Use the same results table as when fighting monsters (e.g. if you roll equal to DR both players take damage).
Player versus player combat lasts for a single round. If the attacker inflicts damage on the target they may also steal an item. If the target is killed then their corpse may he fully looted.
Shooting a character in an adjacent chamber with a crossbow takes a whole turn (e.g. it cannot be done after moving into a chamber and resolving encounters). It is either hit or miss, and the turn ends after the shot is fired, allowing the targeted player to either enter melee, return fire, or move on).