Posted July 05, 2022 by AoDLegacy
This is a more short form devlog than normal for I have much less to say, but less is more in this case.
I have just recently finished end sequence edits and for the moment they will suffice. I intend to continue polishing the game for the purposes of the Public Demo, but I am now on a path towards having the Private Playtests begin within the month. If I don't have things ready by this week, it will be very soon after this week that I finish work on my end.
All that said, we are still a bit further away from being done with Demo development, but this is largely to do with graphics and other elements that I'd like to get done before full launch. There will likely be reworks aplenty for the combat as well, so it's gonna be difficult to gauge when exactly things will be ready.
For those who I will be approaching for the Private Playtests, this is generally what I'm going to be looking for feedback wise.
When I'm ready to hand it out, I'll be approaching specific individuals at first, and then creating a limited application window.
Expectations for Private Playtesters:
If you agree to be a Playtester, please tell me how often you're available, inform me of unavailability, communicate regularly (note, consistent communication, with no more than a week or so of delay.), and answer questions as best and detailed as you can. I'm looking for a high level of information, not 'this game sucks'.