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Progress Report

SpacEscape -Chibi Edition-
A downloadable game for Windows

The work with the whole charming thing is pretty much done.  Adding the corruption bar; the way it works, is whenever the arousal bar fills, chibi chums, the bar depletes, and as it depletes, a new purple bar fill on top of it, and when ever it stops, it becomes the new minimum for the arousal, so for example, if the arousal bar is 0/300, and after cumming, corruption raises 20, then now the arousal can only get as low as 20. So the idea is the more chibi climaxes, she is left wanting a lil bit more, until she's horny all the time and sex doesn't satisfies anymore so she craves it constantly.
That's the plan anyway, right now I have only the HUD behaviors done, so for now, just for the sake of corruption doing something, it will lead to a game over if the corruption bar fills all the way.

Also I just went through the levels in the game 'cause I just noted I haven't even removed the slimes from those; remember that they will be temporarily removed for next update since they don't have matching animations for the struggle phase of the grab.

Another thing I'm cooking is side transitions. Like you know how all the levels can only be accessed entering door in the BG? Well, I wanted side ones, like a regular metroidvania where you can just keep walking to the left or right to get to another room, that's something I never din back in the old flash game. Right now I have a corridor connecting the starting room (not the tutorial area) to the main room with all the doors to other areas. I'm also want to do the trick like in Castlevania Symphony of the Night, where the corridors that separate areas, are used to mask the loading of the assets for the next one. The little lag to load the "nexus" was bothering me, so I wanna see if I can work around that. I've already done some research and Godot does have functions for that sort of thing.

I had mention in the past, that the objective of the game is to capture the critters running around, and add special doors that will require you to capture a certain amount to open and move to the next area. I'll make it simple at first just so I can finish this next update, but in the long term I will want different enemies as requirements, it will be on the HUD so you know what you need, also if you go to the "pens" room, you can see how many there are and how many you've got. Also made it so you can't shoot while in there, as the room will double as the gallery for you to go and have fun with the enemies you've captured.

I've also made a working credits roll for when you finish the "game", I just need to add at the end your score; oh and also I will add later statistics to show in there too, like playtime, times being sexed, etc.

And lastly, I leave you with... ChibiDarktsuko! I don't think I've ever talked about her here, but she's supposed to be like Nemesis from RE3 or the SA-X from Metroid Fusion, so she will harass you the whole game, and maybe she will the final boss, who knows. She's like an evil alter ego of Mitsuko or something, maybe she was born out her dna when she gets sexd by a creature and it absorbs it or something; I haven't  decided on the details yet.



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