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Devlogs

July 3rd Weekly Update

Divine Dawn
A downloadable game for Windows, macOS, Linux, and Android

Another decent week! Despite holiday/family aggro stuff messing up my friday/saturday, still got a good amount done.

Finally breaking my less than stellar record with romances, it only took 2 days instead of 2+ weeks to get through Celica's 10 affection romance scene, which I'm actually really happy with, I think it hit a decent mix of awkward teenagers, wholesome, and some surprisingly chadette stuff from Celica. She is very... direct, and when she stops overthinking things she's a goddess.

Sam got new battle and character themes, with an upcoming camp theme as well. All came out great LOL.

Replacing the missing Libido stat, Charisma is ingame and functional! While it gives you no direct benefits, it passively increases ally damage and survivability (works on multiple allies - hint hint), and will unlock various support abilities. A bit down the road, it'll be the equivalent of Libido as the 'bard' stat for sex battles, and just getting people to agree with you. Or drop their panties. 50 50.

Equipment stats are now fully implemented and much more versatile, with all weapons updated to give varying positive and negative stats. As always, balance will vary. Also, equips are now sorted by type so the list is a bit less confusing. Some magic weapons are ingame now too; I went simple for now, but more complex ones with their own unique skillsets will be added later.

More and better color-coding in general; damage, heals, positive/negative equip stats, etc.

I have Celica and Metatron's lewd scenes pretty well planned out now, so I'm confident I can get through them at a decent pace this coming week, then transition to the Deepwoods content so we actually get a new area this update ayylmao.

We tried a mid-update beta version of the game to try to hunt down bugs/typos, which was quite helpful - special thanks to Dunnask, Grim, and Miller for helping with that! I'd really like to get to the actual update release with as few bugs as possible, so hopefully, the extra polish works out.

Sam's music, final Siofra art, and Kandros art previews are up on Patreon if you're interested~

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