Devlogs
Patch 0.2.0: Buffing spells, QoL updates, and more!
Hi all,
The alpha demo has just been patched, here are some of the highlights:
Additions
- Added "reload speed" and "elemental damage" to the chest rewards pool
Buffs
- Renamed crescent slash to crescent banana and buffed it to bounce on walls once without any upgrades
- buffed rapid arrows to shoot 5 arrows and deal 10 damage each
- added more rewards to rooms (more treasure chest enemies)
- Added 1 more passive spell reward room in zone 1 (meaning the player is guaranteed to have 3 passive spells by the time they reach the Big head boss
- Buffed all fire spells to have shorter cooldowns
QoL
- made it so health pickups can't be picked up at full hp
- Added description text that describes each spell mod / reward you're picking from
- Added some VFX and SFX to indicate when your active spell is ready (can be turned off via the options menu )
Bugfixes
- Fixed a bug that prevented the player from switching their shooting direction once they'd started shooting
I still have a lot planned for this game, but most of the future updates will be in the full version (which you can wishlist here: https://store.steampowered.com/app/2053360/PUTRID_SHOT_ULTRA/). Also the steam demo is out now as well, so you can try it out on steam (or on the steam deck)!
Anyway, thanks for listening and for playing.
Abhi