Posted July 02, 2022 by shibalist
#devlog #news #crunch bad
Sorry for the delays in messaging, everyone! It's been 3 months since the last devlog, and I wanted to talk a little about what the current state of the game is, what I've learned from Otome Jam (again), and what my future plans are for Heart Sigil Elchemia.
State of the Game
Otome Jam
I'd like to go into a more thorough post-mortem about this later, but fundamentally: I put too much work on myself during Otome Jam and ended up hurting myself - and have since learned that I have to be far more careful about how much energy I can put into the game.
Takeaway 1: Crunch bad.
Takeaway 2: NOTHING is worth causing yourself health problems.
Future Goals
Heart Sigil Elchemia is a story very close to my heart, and I want to tell it as well as I can. But as mentioned above, I will need to pace myself more slowly; I don't want to burn out before I've shown you all the intensity/drama/Frey-ness of some of the later routes.
Right now, my plans are still to release 4/5 chapters of the common route as a full "extended demo", hopefully by the end of this year. However, the full game will likely not be released in 2023 - that would require me to spend the entirety of my non-day-job hours on it, and would certainly burn me out.
I'm going to try to pace myself better going forward, and set a schedule that allows for more consistent work at regular intervals, rather than nothing and then suddenly "everything" for a jam. Hopefully this will allow you guys to get more regular updates as well, because I'm not randomly stuck in crunch mode for months at a time!
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