Devlogs
Version 0.0.7 Update
Version 0.0.7 changes:
New Stuff:
- New boss (Red Comet)
- New Enemies (Blocker, Baloom)
- Controller Support is 95% in (doesn't work with tutorial dialogue yet)
- Remapable Keybindings
- Internal Editing UI completely reworked
- New module types (Chips, Fire Suppression Systems)
- New abilities ('FSS', 'Air Dodge', 'bullet redirection')
- get up/recovery animations (some attacks will stagger the player instead of knocking them down)
- visual effects
- shoulder rocket launcher model updated
- Hovering melee attacks
- New Boot store shopkeeper, "Bootie"
- Demo cheat (get all items)
- Boxing Ring
- new lose condition: "Knockout" or being out of bounds for too long
- beginnings of a dialogue system (with a bit of tutorial info)
Old Stuff that Changed:
- Player can now melee without a target, performing a basic combo on the air in front of them
- Performing a melee attack in the air puts it on cooldown if you don't hit anything
- tweaks to player movement, melee attacks, bullets, flares, enemy movement, and sound effects
- Maxotaur's hands fixed
- block animation changes
- energy ring changes
- melee mode now has it's own hover animation
- flightmode adjustments
- slight memory optimization
- enemy spawning adjustments (added patterns, a preview visual effect)
- (possibly) fixed a bug where the gatling gun gladiator would fall on it's back to shoot at the player above them
- (possibly) fixed a bug where old playerpref data would cause the camera to be hypersensitive