Posted July 02, 2022 by Rigat13
- Augmented shooting cadence
- Reduced jump height to balance it and try to fix a level flying bug when dying. Left a higher jump height against final boss not to make it more difficult to beat.
- Moved back Biggest Golem to avoid leaving player with no exit.
- Rising Boss Head while player dies
- Increasing delay to show Boss falling before loading credits' scene.
- Removed last flamethrowing from the Tower flamethrower after being defeated.
- Made Escape button invisible during "Keep on" curtain while dying, in order not to make the player thing it pressing it is not the following action to take.
- Adjusted collider to 2nd camera rotation to avoid temporal jumping out of playable space.
- Added pre-credits ending message.