Devlogs
Major Update: July 1 2022
New Content:
- New Character: A.L.D.A.
- A defensive character who uses missiles and their long hydraulic limbs to fight from great distances
Bug Fixes:
- character direction changes correctly when switching sides
- fixed a bug that caused incorrect inputs on arcade sticks and gamepads with high sensitivity
- fixed multi hit projectiles scaling incorrectly
- fixed a bug preventing grab invulnerable moves from working properly
- fixed menu sliders having to much sensitivity with gamepads and arcade sticks
- fixed an online bug that sometimes broke stable connections
- fixed an online bug that sometimes caused crashes on disconnect
System Changes:
- jump in attacks no longer cause launch/stun scaling when they start a combo
- damage scaling capped at 25%
- can now grab characters in hitstun
- counterhit and combo grabs cannot be teched
- attacks that don't launch now juggle better
- reduced meter gain on combo hits past the first two
Character Changes:
All Characters:
Nocturne:
- hitstun and blockstun reduced on grounded Dark Fire
- damage reduced on U.B.H.E.
Natalie:
- increased damage on run heavy ender
- increased damage on standing heavy
- increased damage on forward heavy target combo
- reduced recovery on forward heavy target combo
- tweaked blockstun and hitstun on forward heavy target combo
- added an option for unlimited Rage super in training mode
Agent 0:
- reduced blockstun on stand light and crouching light
- stand medium now steps forward
- tweaked hitstun and blockstun on stand medium
- increased damage on all versions of Get Down Here