Posted July 01, 2022 by Mars Touch Studio
The USP implementation is complete.
The player's energy represents both his life and his stamina, but also his/her oxygen.
Now the player has a permanent energy loss.
I remind you that the diver loses energy when he/she uses the Rush.
The diver regains some energy when each fish dies.
The diver regains energy and increases his/her energy maximum, when he/she collects black coral, cleans an idol and opens the level's exit door.
Now that the rules of the game are fixed.
I will be able to focus on the AI of the other two fish and the level design.
My goal is to produce 4 hours of gameplay for the best of you.
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In Underwater Diving, you are an underwater diver surrounded by aggressive fish and mines.
With Pixel Art and Retrogaming vibe.
Collect the black corals to clean the idols.
Once all the idols have been cleaned, the exit will be free.
Current release PROTO 04
Official Mars Touch Studio Website:
https://www.mars-touch-studio.com/
Official Underwater Diving page:
https://www.mars-touch-studio.com/underwater-diving/
Official Underwater Diving press kit page:
https://www.mars-touch-studio.com/underwater-diving-press-kit/