Posted July 01, 2022 by rsubtil
Hey everyone, Ricardo here!
This last week was the last one available for us before having to showcase our game at MOJO, a game showcase event organized by our university. Suffice it to say, it was pretty intense. Not demoralizing or boring at all, but the amount of work was just astounding. Even after cutting essentially 2/3 of our game as recommended by our teachers, we still had our hands full up until the last minutes. While working under pressure is something very draining to me and I still have to find and enforce work/personal life balance, it was a very fun week, and it was rewarding to witness our game in action and show it to other players.
Our game showcase event's main point is not only to, well, showcase our game: we took some feedback, both in-game through some collected metrics, visually through gameplay, and asked our participants. What we gathered from all these sourcesin a nutshell is that this prototype is a good start: there's polish missing here and there, but regarding basics such as player controller, level design, difficulty, and pacing, we received good feedback regarding it.
The most important opinion we wanted to gather is about our unique narrative idea for the game. And I'm happy to confirm this was indeed unique and fun from our player's opinions. At the end of the day, that's what matters: we are competing with every Metroidvania when it comes to level, enemy, boss, and world design, but our narrative dynamic is very different and unique. We truly confirmed it's a unique selling point and a major driving factor in our game.
With the grunt of the work having to be completed and shown this Monday, this week was very... empty. Most work so far has been on this topic indeed: gathering the collected feedback, drawing conclusions, and preparing a report with all that information. So, as a devlog for this week, there's very little I can offer.
So, considering this is the last devlog for the course, I'll instead share some personal opinions and thoughts regarding this 8-week journey:
That's it for me! Regarding the future of the project, we're still not sure whether we will dedicate more time to advance it forward. Doing so would require more serious planning and dedication, which we likely won't have in the near future. Regardless, if this is an idea you enjoyed, let us know!