Posted July 06, 2018 by GMPguy
It has been eight days since the release of the demo version. While working on the full version, I have decided to tweak something in the core game mechanics, and here are the changes:
Previously, distances between the orbs around the players were random, and sometimes they could overlap each other, thus giving a false impression of there being less orbs than there actually are. Now, the distances between the orbs are fixed, so they won't be overlapping each other.
(In both of those pictures, there are three orbs, but on the left one, two of the orbs are overlapping each other)
If the key is protected, and is able to prevent more than one hit, the border around that key will appear thicker. If the key will be able to prevent only one hit, it will appear as in previous version.
(Key 1 is unprotected, Key 2 is protected and can prevent one hit, Key 3 is protected and can prevent two hits, Key 4 is protected and can prevent three hits)
At the bottom, there are health bars with player names next to them. Now, if a player has a special item, instead of showing player's name, it'll be switching every second, from name to special.
(Player 4 has a Stats Reset.exe, while other players have no specials)
Previously, you could only gain 10 health points from one health pack. Now, the amount of health depends on your power. The amount is equal to five, multiplied by your power.
Because you are fighting against three computers, not four. I have no idea how I missed that little detail.
Here is the download link (it is also on the main page alongside the previous version)