Posted June 30, 2022 by LiftyForever
#demo #devlog #update #fps #action #roguelike #rogue-lite #hunting season #unity #3d #game #new update
Some optimisation improvements.
Increased all shop prices
Money sack --> +15% more money from enemies (was 30%).
Horseshoe --> +20% speed increase (was 30%)
Speed serum --> +7% speed increase (was 15%)
Stalker's head --> decreased the amount of crit chance
Broken glass --> increased shop cost
Eye in a jar --> +40 max hp (was 50)
Electric bolt --> deals 45% of your damage (was 50%)
Broken glass --> 50% less health(was 90%)
Eye in a jar --> decreased the density of the fog
Snake's tooth --> now affects bosses
Health Insurance --> now revives you with 30% hp (was 10%)
Golden tooth now has a higher chance to spawn in shop.
Of course there are more items that have been change, but covering all of them would take some time, that's for sure!
Enemies now drop a little bit less money.
Enemies now can drop cheese on death.
Enemies now will stop attacking if there is a wall between them and the player, instead they will walk around it.
Enemies can now mutate, which means they will apply additional status effects when damaging the player. Mutated enemies also have more hp and drop more money.
Of course, the main attraction of the update is the new stage : The Battlefield!
This stage features a completely new environment, 4 new enemies and a new boss!
Let's see the enemies first:
These monster are kinda similar to LR-Units. They have also been humans before. But they didn't change sides or something. They were caught by the monsters and tortured so much that it is hard to call them humans now. All that left is an empty vessel used as a deadly weapon.
These rooms contain shrines left by gods from the ancient past. Let's see what they do:
I mean, I think it is pretty obvious. This shrine gives you a hp regen buff that lasts for a minute and cleanses all debuffs. Pretty useful if you don't have much hp left.
This shrine is a test of your luck. There are 2 outcomes with each having a 50% chance of happening. Those 2 outcomes are:
- You current health equals current money.
- Your current money equals current health.
These rooms contain an ancient teleporting device used by the monsters to traverse great distances. Since then they have created more advanced versions of these teleporters, but at least you can use the old ones. There is always on teleporter in the shop room and the other spawn randomly in the level.
Yes, new weapons. This wouldn't be a good update without some new guns made for killing monsters.
As the name suggests, this is a crossbow of an old mechanic who has sadly passed away. But his hopes and dreams of better world without war were put into this weapon. This is a single shot weapon which deals a lot of damage on hit.
It may not be in the best condition but it can kill monsters efficiently so who cares. This weapon has a big magazine (50 bullets) and a very fast firing speed. You can two-hand this bad boy to eliminate all of the enemies in your way. Or to cosplay jetpack joyride...
I mean, there isn't much to say about this one. Big gun shoot big grenade, it explode, everyone die. For real though, this weapon has two grenades ready to fire before reloading and can do good damage to crowds of enemies.
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If you have feedback or encountered bugs you can write them in the comments below or contact me by: karagodin.artem27@gmail.com