Posted June 30, 2022 by DanielaNC
This week we attended MoJo.
The user testing allowed us to find some out of the box bugs, that I did my best to correct before the next play tester.
Afterwards I uploaded the WebGL build to allow players to check out our game without needing to download it, but uploaded a downloadable for Windows just in case (I tried the Mac and Linux builds but they weren't working ;-;)