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Frame Rework Coming Soon, Art Showcase, and General Updates

Vertigo
A downloadable game

     Frames and their associated rules have been the section of the corebook to have the least testing so far. This largely has to do with not every campaign reaching a point where they were an appropriate power level or other thematic plot reasons. If you've run a campaign with frames you may have noticed their rules were a little clunky, both how they were written and in practice. I think I've identified a far better way to handle frames. Thematically and power wise, they should remain largely the same only be easier to equip and manage, especially for a GM who may have to run more than one as hostiles.

     Now for the part everyone came to see, the art for the corebook's full release. This is only a brief taste of what's been completed so far. There is still much to be done with over 70 planned pieces or about 1 piece of art every 3 pages. The full release date depends on how often inspiration, motivation, and free time line up. 

Completed:

WIP:

     The corebook is also getting a general layout update to improve visual interest and look more professional. Ground War and Fleet Action are still being worked on though testing has been slowed thanks to the age old problem every TTRPG faces: scheduling. That's all for now.

Files

  • Vertigo 0.2.1.pdf 14 MB
    Apr 26, 2022
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