Devlogs
v1.1 Patch Notes
Posted June 29, 2022 by Neonalig
#changelog
This is a day-one "lite" patch.
This is the ideal build to play for the gamejam, as no new files or content was added. Only existing files were tweaked.
[Technical] Bugs fixed (in no particular order)
- Mismatched good/evil music tracks
- Equivalent music track restarting upon new moral choice with a value which is sign-alike, but with a heavier weighting
- Sequence break in JQ1 (JamQuest #1) caused by Andy's dialogue not being reset after quest stage 0u
- Preferences file is now correctly created/loaded (an upcoming version will address this by implementing a proper pause & options menu, but to stay faithful to the gamejam, only the existing system was fixed for now)
- Grammatical error in JQ3 (Lady Applecramble saying "get's" instead of "gets" during quest stage 20u
- Mismatched teleporter destination (from sector 1.5 to sector consignment store)
- Misshaped camera zone trigger colliders
- Incorrect VCam placement outside of sector consignment store
- Dialogue CPS not recalculated mid-dialogue
- Main camera begins at (0,0,0) in release builds
- Player animation sensitivity too high on controllers
- Incorrect ItemId for JQ3, quest stage 0u
- Inability to re-interact with objects that support multiple continued interactions without first leaving and re-entering the detection radius
- Material '6' not marked as transparent for Station Demerzel model