Devlogs
What's next for Chimera 2?
CHIMERA 2A downloadable game for Windows, macOS, and Linux
Now that Code is Just is complete, you might well wonder what the future of Chimera 2 is?
- There won't be daily updates as there were specifically for the thread, but of course, I will continue to update the demo until it becomes a game.
- I will continue to release experimental builds. By this I mean I'll try some things out, and some will go well, others won't and will be discarded. I will be guided by your feedback.
- I will retain the old school isometric look, but in time will create additional visuals.
- The design will change, so that you won't be looking at the original Chimera 1 maze anymore.
- The game will change design from a simple, four-step maze puzzle to something larger and more nuanced, with more puzzle, less maze, more action.
- The game will remain multi-format. Look, I've got a Steam Deck now, so I want it to run on that — Linux builds aren't going away! This also means I'll eventually be moving this to Steam to incorporate the official API, but that's quite a way off yet.
- There's some basic controller integration, this will be refined, but some keyboard will be necessary because of the terminal
- I'll be experimenting with walls, and like in Nightshade, these will disappear as you move from room to room so that they don't obstruct the view
- Eventually, this is not a promise, but my ambition is to make the game highly customisable and perhaps even moddable (if that's not a word, my apologies.)
Thanks for your support!
Onwards!