Posted June 27, 2022 by H-Man2000
Tweaked the hair materials to be less reflective, so that the top of a character's head does not appear to be an entirely different color.
Made the lightblonde hair option more blonde so that it would no longer blend in with the second lightest skin tone; took similar actions for the brown hair options to make them distinct from the darker skin tones.
Made the ground wider to have a better 2.5d look.
Created a more "level-like" play area to replace the previous dev-oriented scene.
Replaced the wood sword with the actual Sword of the Spirit, which has better attack range and is easily cooler looking.
Reworked the attack animations to better timed.
Implemented knockback scaling, so enemies take more knockback as they have less health.