Posted June 26, 2022 by Captain Jurgh
Another Update’s here! Oversights are still here and there, 9mm bullets doesn’t do anything against weaker enemies and etc. Did my best to fix what i found so far.
Here are the changes!:
Main Mod:
Slightly nerfed the Anaika Daggers, as a trade for its quick attack speed. That did trivialize the Digitalblade.
Slightly buffed the damage of the Burst Pistol.
Increased the ammo value of the Extended 9mm magazine.
EDIT:
Fixed the glitch on Machine Carbine that unzooms for a microsec if you try to fire it while zooming and has no ammo left.
Fixed the reload animation of Riotgun go nuts if you constantly press fire button if the mag’s empty. Also i found one exploitable aspect that you can fire fast so yeah.
Coup de Main:
Slightly buffed the Auto Handgun’s damage. Also the ricochet of it is FINALLY accurate! Bounces right off towards the baddies.
Readjusted the units of Netronian Mechmedics so they won’t get stuck in tiny places.
EDIT:
Fixed the wonky zoom animation on Long-Range Rifle.
Fixed Scattergun and Cryo Defender’s glitch as same as Riotgun’s.
Universal:
Shortened the delay of Long-Range Rifle after zoom-in fire. Also swapped the zoom-in fire delay of Long-Range Rifle and the Anti-Armor Rifle. Anti is now the slowest, and Long is the fastest.
Fixed the exploitable glitch on every scoped weapon being able to fire as soon as the zoom-in animation starts.
Fixed the glitch that happens if you drop your current weapon while zooming, and then picking it up again.