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Weekly Update #36 - Spent two weeks making audio

Seed of Life
A downloadable game

You know you’re nearing the end of a milestone when all of your updates become either bugfixing or crafting missing assets. Since the first level is virtually complete, all that really still needs to be done is sound design, a couple of bugfixing, and maybe adding a few random VFX here and there. Ironically, it’s even more tiresome than the other features I’ve been working on before, but I’m nearing the end. Here’s the full list:

Content

  • New feature: Autosave. When it’s enabled in the options, the game will asynchronously save upon reaching important areas, getting treasures, activating important switches, etc… Everything can be disabled of course, and saving manually is always possible.
  • New assets: SFXs for the Scutigera enemy.
  • New assets: SFXs for the Greater Orbweaver boss.

Work in progress

All done!

Objectives for next update

  • There’s still a couple of props without SFX, and a couple of UI elements too. I need to get that done.
  • One track still needs to be written, hopefully inspiration will come next week.
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