Posted June 26, 2022 by MCrafterzz
Changelog
- Intersections and their main roads now uses distance when calculation uvs, this should mitigate stretching
- Added texture tiling multiplier property to intersections
- Automatically generated intersection main roads now change their flipped uvs property depending on the connected lanes
- Renamed intersections main road properties uv z scale/offset to texture tiling multiplier/offset to be consistent with lane property naming
- Fixed intersections main road y offset property being named uv z scale in the inspector