New skin patterns and colors for critters! Temperature system! Scent system! Tweaks, fixes, and more! Oh, and theDemo has been updated to 1.14, too!
Now then, let's break it down:
NEW LOOKS
Critters may now develop one of three secondary color patterns, with varying color and intensity.
Stripes will make their movement and size less apparent where weeds are present, especially if the stripes are reddish. Stripes of any color will make a critter seem bigger and flashier in open water.
A single countershade strip will make their movement and size less apparent in open water, especially if the strip is blueish. A countershade of any color will make a critter seem bigger and flashier among weeds.
A mottled pattern of spots will have a modest effect in both environments determined by the color -- so red spots are like "weak" stripes, blue spots are like a "weak" countershade.
All of these effects are scaled according to the intensity of the pattern.
Standard "plain" critters will still spawn/evolve too.
TEMPERATURE SYSTEM
SCENT SYSTEM
Critters now produce and detect four unique chemical signatures:
METHANE (Green) is produced by herbivores.
SULFUR (Orange) is produced by carnivores.
BLOOD (Red) is produced by dead critters and critters being damaged by attacks.
MUSCONE (Purple) can be produced by critters with the activation of a newly repurposed Output Neuron
All this new stuff going on means there's a need for... NEW UI and ADVANCED OVERLAYS