We are working to change our content to be more "genuine," and therefore changed the names of some things.
- Lorencia is now called "Scepia" and the map was altered a bit.
- Devil Square is now called "Cursed Forest."
- Budge Dragon is now called "Drakiid."
- Bull Fighter is now called "Bull."
- Elite Bull Fighter is now called "Great Bull."
- Skeleton Warrior boss is now called "Krojan"
We've also created a world map draft for some rough roadmap to work with.
- There are three main continents: Mu, Lumerya, and Atlantis.
- Scepia is located on the continent of Mu.
- Lumerya is not far east of Mu.
- Atlantis is far west of Mu and Lumerya.
New Items
- Spiked Shield (knight class)
- Skull Shield (mage class)
- Recolor: Name (Red)
- Recolor: Name (Blue)
- Recolor: Name (Green)
Item Changes
- Decreased the item value of most items.
- Increased the price of most items in NPC Shops.
- The extra effect "+Luck" has been removed for Perfect, Epic, Legendary shield items.
- Perfect, Epic, Legendary shield items now have "+Cooldown Reduction" (+10% / +20% / +35%).
Monster Changes
Added item drops to monsters:
- All skill orbs (excluding the items sold in NPC shop)
- Skull Shield
- Spiked Shield
Boss Monster Changes
- Epic Item Ticket can drop from any boss monster. (1% chance)
Boss Token Shop
- You can exchange Boss Tokens with NPC Sam. (south-eastern Scepia)
----> Rare Item Ticket: costs x2 Boss Tokens.
----> Magic Bag: costs x100 Boss Tokens.
PK Token Shop
- Added Rare Item Ticket: costs x100 PK Tokens
Lair Token Shop
- Added Rare Item Ticket: costs x4 Lair Tokens
Rare Ticket Exchange
- Removed the following items: Short Sword (+7, +8); Wand (+7, +8); Leather items (+7, +8).
- Lowered the exchange rate for the following items: Short Sword, Wand, Leather Items.
- Added exchange for Shield items.
- Added missing exchanges for Legendary Sword.
Rare Item Boxes
- Added Epic Item Ticket as possible loot for Lucky Item Box (0.2% chance) and Rare Item Box (1% chance).
- Added rewards to the Epic Item Box.
Golden Monster Lairs
Updated how the lairs work and how the timers / clocks / variables are triggers and run.
- The lairs are now on a global timer which is controlled via the in-game clock system.
- Removed the message that appeared when someone died inside the Golden Monster Lair.
- Lairs do not immediately reopen anymore when someone dies or reconnects to the game.
- Extended the amount of time between killing the Golden Monster and being removed from the area from 10 seconds -> 20 seconds.
- A lair will remain closed for 5 minutes starting from when a player enters the lair.
- Added server messages for a) when a player enters a lair; b) when a player kills the Golden Monster; c) when the lair reopens.
- When the Golden Monster is killed, the battle music will end.