Posted June 25, 2022 by sky
Featuring: A new area, new weapon, new sights, updated UI, and more!
+Added new weapon: S12 - a semi-automatic, tube-fed shotgun, available at shotguns level 2
+Introduced new sight shaders and added it to existing sights
+3 new sights
+New scope shader and added a mid-range scope to use it, available in the new sights upgrade level 2
+Added a new HUD element-type cyberware in the eyes category: Info HUD - This will show information on the status of the current mission's objective on the HUD
~Tube-fed weapon reloads can now be interrupted
+Added a new Local Office area, available from the start
+Expanded the variation of whats in the main buildings in Warehouses a little bit
+New feature: Corporate Areas - There are currently 5 special areas that can spawn starting at rep level 2. These areas have unique loot tables, some may have a unique item associated with it, or simply increase the chance for rarer things of a type to spawn
+Certain scenes now have a chance to rain - I don't entirely know how intensive the particles are, so if the rain causes low fps there is an option in settings that will disable the rain particles
~Difficulties were supposed to affect loot tables in missions, but didnt due to a bug. This has been fixed, missions played on higher difficulties now result in more of a chance of rarer items in the area
~Construction Site has been changed a little bit visually, namely the floor colors were changed
~The first scene of the WIP endgame sequence now works properly
+Replaced hotkey text with icons instead, as well as added temporary icons for active cyberware (only visible when hotkeyed for now)
Note: I don't want to commit to weekly builds, however I will at least do an update preview weekly, focusing on whats been worked on in the last week. Updates will be whenever I feel like theres enough new stuff. Next week I plan to start working on adding hacking and the elements related to that. With that, see you next week!