Devlogs
Devlog 0.6 (DAY 6!! + Important info)
CorA downloadable visual novel for Windows, macOS, Linux, and Android
BEFORE YOU DO ANYTHING, due to some coding issues that we didn't think about in the past, there's one possible scene that will cause an error in the game. To avoid it, we highly recommend that you start the game from the beginning. Otherwise, you can just skip it by pressing "ignore" if you get it. Reminder that there's a Skip button that will skip only the scenes you've seen, and if you right click on it, it'll allow you to skip directly to the next choice available!
Day 6 is finally here! It took... Honestly, as long as usual, to no one's surprise, but it's here to stay! I won't lie, the main reason it took me this long to write this update is because of the particular subject that we continue to approach in this update (plus some really hectic and even stressful months from my part). However, things start to be brighter with help and determination.
What's new on Day 6?
- Day 6 in its entirety. Again, there's a couple of choices that you or Robert can take, but, due to the main theme, it's still quite a straight forward day. I'll make it up on Day 7, believe me.
- The official route lock starts on this Day. Basically, whoever Robert ends up thinking about at the end of the day will be the route you'll follow from now on. There will still be choices to do in future days, of course, and there'll still be activities in common with everyone else, but, in a way, the story will 'split' in five segments after this.
- A couple of new CGs to accompany some of the scenes in the game, plus a new sprite of someone Robert used to know some time ago.
- The date on the upper left corner is more visible now. Not a huge update, but worth it~
- There's been some minor errors fixed here and there, but there's probably more that we need to find and fix. More on that ahead.
Now, we're super excited for Day 6, but there's a couple of important things I wanted to let everyone know, things that are aimed to make this project the best it can be.
What's going to happen next?
- The first and most important change of all is that we're probably going to shorten the game from 15 playable Days to 10. When I started this project I had the entire story planned, or at least the things I wanted to happen. However, as I've been writing, I've made some events happen before it was originally planned. This is because it felt WAY more natural. Otherwise, I would have felt like I was hiding information for the sake of prolonguing 'a mystery' or 'a situation' or whatever. And now that I've reached this point, I realize that I'll end up doing precisely that if I go with my original plan of making two weeks of content. I really believe the game will benefit from having less days so I can make things feel way more natural and better paced. Of course, I would like to know everyone's opinions about this too. Let us know what you think!
- The second one is that we might make a middle update between Day 6 and 7 purely focused on finding and fixing all the little mistakes we might have missed without worrying about having to work about the actual update, polish a couple of things as much as we can, change the phrases that mention that they'll be there for two weeks (obvs) and maybe even changing some of the sprites since there's been new poses since the first Update. Of course, this update won't affect Patreon, we'll only ask for the payment when a major update is done.
- Third of all, we will try and implement the german translation to the game thanks to Thaid (check his Twitter!), who's worked super hard on the translation of the first five days. It would literally not be possible without you, so... Thank you so very much! <3
Does this mean Cor is not going to advance until this middle update happens?
No, it will continue. In fact, I've continued writing the script for Day 7 so far, and I've gotten over 50 pages of script already. That being said, since the route lock happens now, there's going to be a lot of different reactions and scenes, so a lot of those are simply writing different situations, rather than advancing the day. I still haven't reached the half point, but I'm excited!
And I think that should be all the important info! Again, same reminder from the beginning, if you want to make sure the game works its best, you should start a new game. You can skip scenes that you've already seen!
Thank you so much for all of your support, kind words and good reviews, they mean the world to us! And we hope you enjoy this update!