Posted June 24, 2022 by Paclone
Hello there,
This week, I focused mainly on the the game itself and on the playtesting questions.
- Fixed a bug where the whormhole mechanic would teleport the player to different locations depending on resolution.
- Fixed a bug where the wormhole wouldnt precisely teleport the player to the desired location.
- Fixed a bug where the coin counter wouldn't show up when the player would be in a different viewport.
- Now the resolution of the game is fullscreen to enhance the experience.
- I also helped a bit Bernardo implementing the pause and restart game functions.
- I changed colors of the the objects of the level to match the planet they are gonna represent:
Hopefully during the weekend we can do a finished product. I think what is missing now is connecting the levels to each others, changing some of the sprites and making sure the death counter is implemented.
- We did group reunions to discuss the questions we should ask in the google forms + ways we would register data and we did a playtesting document