Devlogs
Snapshot 4: Player Progress and feedback!
Player progress:
- Player progress in general has been added.
- You can now unlock new loadouts to spice up a new round which changes what you start with and changes the character's skin.
- SaveGame/Progress should be compatible with game updates, with the exception if some content or progress is significantly changed to where current data no longer makes sense.
Visual updates:
- The player character has been visually overhauled.
- The scopescanner has been visually overhauled.
- Kills have been made more impactful.
- Drops and pickups have been made more of an event
- Invincibility frames after getting hit now has visual feedback.
- The cooldown between dodges now also has visual feedback.
- Movement now has some new visual animations.
- Lots of small tweaks and polish to animations, timings, transitions, etc.
- Pop-in of the keybinds overview in the intro room has been improved.
Other fixes and changes:
- Changing menus will no longer move the mouse if you are not using a controller.
- The flashlight now casts some nice dynamic shadows.
- An issue where the hurt sound wouldn't play when players were hurt while wearing armor has been fixed.
- An issue where the player could get stuck in the tutorial room has been fixed.
- One of the lamps in the level broke in the last update, and has been fixed.
- The lights no longer fade out before they are off screen.
- The background hum in the level now properly loops.
- Collisions have been tweaked.
- An issue that caused some sounds to cut out has been fixed.
- Fixed an issue where the game didn't slow down as intended when the player dies, the effect should also be smoother.
- The dodge cooldown has been been moved from the beginning of the dodge to the end of the dodge, so that building a long dodge time does not result in infinite dodging.
- Repairs now drops a lot more often and armor has been made rarer.
- Some loud noises have been rebalanced.