Devlogs
Vana | Development Log v0.31
VanaA downloadable game for Windows
Minor Update
General Changes:
- The Level is being iterated upon...
- Section 0 is being set-dressed.
- Section 1 is being set-dressed.
- Section 2 has been blocked out, but is unavailable in the current build.
- Section 3 has been blocked out, but is unavailable in the current build.
- Section Tree has been blocked out and set-dressed, but is unavailable in the current build.
- The initial Cutscene has been added to the build and starts playing once the Player Character has loaded in the level.
- Cutscenes can be skipped.
- SFX have been added throughout the build.
Fixes:
- Fixed the Credits. The Credits roll as intended now.
- Fixed the Initial Cutscene. The Cutscene triggers as intended now.
- Fixed the Onboarding Triggers. However, the first one still doesn't trigger.
- Fixed the Upward Gliding. The Player is no longer able to glide in an upward motion.
Known Issues:
- There are little to no Checkpoints placed throughout the level. There is an update planned in the near future concerning the full implementation of Checkpoints and Death Zones.
- The Player cannot respawn in certain areas of the level. There is an update planned in the near future concerning the full implementation of Checkpoints and Death Zones.
- The Player is unable to navigate the main menu using the Arrow Keys unless the mouse cursor is hovering over either of the buttons.
- In the Pause Menu, under "Resolution", the resolution settings do not save, nor apply.
- In the Pause Menu, under "Audio", the audio settings do not save, nor apply.
- In the Pause Menu, under "Game", multiple actions can be set to the same input. This makes the game impossible to beat in some cases.
- The TeleCube can be flung into the level's geometry by standing next to wall and clipping the TeleCube through the wall.