Posted June 21, 2022 by fanti (E.G.M.S.)
PLAYER MOVEMENT: acceleration, decelleration, jump cut, jump buffering, coyote time, ledge catching, edge correction, hold time, speed curves, crouch, ground and head check...
ADDITIONAL FEATURES: weapon system, dragging, picking up, damage system, pause menu, winning and losing, stopwatch...
PLATFORMS: one way platform, trampoline, falling platform, moving, slippery, fast and slow...
OBSTACLES: laser, cannon, spikes, blade, movebypoints...
STORY: it has been sketched up (look at description).