Posted June 21, 2022 by Master_64
#update
It was recently brought to my attention that not everything was fully referenced still, so I've now released v3.1 of my editor, which fixes a ton of these silly errors.
Changelogs [Editor]
- Made the camera settings for all pawns correctly represent the in-game values
- The "Limits" seen in certain actors (like the BreakableCrate) now have the correct values
- Further unlocked more hidden variables
- Added the default sounds to the sounds property tab
- Added potential support in the future for the default properties of the Karma actors
- Added RandSkin references, so that certain actors can now easily be assigned random textures
- Fixed a lot of references that were inconsistently removed throughout various actors
Changelogs [Other]
- General fixes to the addon packs (typos)
Something I'd like to address: emitters
If you've personally used my editor a ton, you've probably noticed that the emitter side of the editor is quite lacking. Turns out that the developers wanted to make that as hard as possible to get working. I do however have some decent news regarding that: I believe I have found a potential way to get them to fully work, however, I have been unable to get this to work. If I figure out how to get this working though, I'll attempt to get that all working and released.
Something else I'd like to address: the default sounds issue
While I've gotten most of these working finally, some simply refuse to work due to how the compiler seems to handle it. I do not think it's possible to fix this problem sadly (or at least not without a completely different method of making the editor). If you see an array of sounds empty with a lot of "None" results, it means that the compiler stripped away the sounds I gave it. Rest assured, you can still add your own sounds just like before, however, you'll have to do a bit of guess work since not everything is allowed to be there.
Anyway, this version of the editor should be significantly better than it was previously. Enjoy!