Posted June 21, 2022 by Story Nerd Studios
#part one #juicy #update #sound fx #balancing #weapons #saving #loading #ambiance #UI
Hello nerds! Today I have with me some wonderful new features along with some less wonderful news.
First, the bad news. This update has been split in two, namely because in order to add in new particle effects, I have to add a new particle system into the game, which means a lot of reworking must be done. This could take a day, or more likely, a few weeks. Which is why I wanted to get out this part one of the update ASAP! Sadly, this does mean this part one of the update will be missing some features promised in the last post, namely:
Onwards to the good news, we have some of the most important features any game can ever have! Here are all the features included in this update!
Just to make it super clear what all is coming in part two of this Juicy Update, I'll lay out the planned list of features here:
The UI has actually been pushed back an update, just so I can ensure I deliver the best looking UI I can make!
I hope this update hasn't been incredibly disappointing, and I definitely hope you like all that this part of the update has to offer! See you guys next time. Nerd on!