Devlogs
Week 7 - 0.178v
Posted June 20, 2022 by NeoSup
"A heavy mist is entering a remote village, music rings through its forest"
Features added:
- Whenever you swap weapons, your character shows this!
- There is now a feedback form you can fill in through the main menu ( it sends you to this google form).
- More room presets added, so every run should play differently for a few hours.
- The first level has a low BPM song, the second level picks up the pace!
- All traps are spawned (some are still work in progress).
- Most of the menus are in-game (except the win screen).
Changes or reworks:
- The soundtrack's beat is made more clear.
- Drum UI is changed to fit the player character more.
- Trees do not occlude your path anymore!
- Rooms can be rotated during generation.
- Beat visualizer should be more clear if you hit outside the beat or on it.
Known bugs:
- Going from the pause menu to the main menu does not reset the current level.
- Traps are drawn over menu UI.