Posted June 18, 2022 by Mo-Bros
NEW GAME MODE
-Blood River (Endless mode)
*Put your skills to the test in this soon-to-be blood soaked river with endless waves of enemies!
*Including a brand new music track just for Blood River, "Pile 'em Up" featuring Molos.
NEW LEVEL
-Wasteland Ruins
*featuring a new enemy type: Lancer. Dodges to the other side of the player when struck.
*Including new music track, "Storm Strider" featuring Howl Silva
LEVEL SCORING SYSTEM
-Play well, and you'll earn medals and lore.
THE LORE BOOK
-Learn about the enemies and areas through the lore book.
BALANCE CHANGES
-Reduced health gained from completing a stage
*+Max health ===> +1 health
Dev note: "We felt this was a bit more interesting. It made scoring the player more forgiving, and allowed us to introducing the new 'clutch' and 'perfect' mechanics."
-Increased enemy wind-up before striking
*0.22 seconds ===> 0.26 seconds (15% increase)
Dev note: "This change might seem small, but we've found it actually makes it easier to get out of tight situation without using the spin attack"
-Added the Master's Crow
*A bird will now show up on certain stages that'll give you a health pack if you can hit it off him.
-Slightly decreased enemy spawn rate in certain levels for a smoother diffuculty curve.
-Some Corpse's bones give out on them.
SAVE FILES
-You can now save your game with 3 different save files.
DIFFICULTY SETTINGS
-Updated visuals, added option to turn them on and off.
*While turned on, score is disabled
Dev note: "It would be a lot of work to balance the score around the different ways you can adjust the game."
*Added a way to adjust the amount of health regenerated.
*Added an option to disable The Master's Crow.
BUG FIXES
-Fixed a bug that allowed you to resume time without reverting the player hurt state by pausing and unpausing.
-Fixed a bug that wouldn't allow you to go back to the main menu if you returned to the level select from a level.
-Can no longer use the mouse in the menus.
-Actually fixed fading and timer based elements so they're a consistent speed, regardless of frame rate.
-killing an enemy that attacks you on the same frame (hopefully) no longer results in a trade, where you both take damage; but it's now an outright win for the player.
-Restart Level was removed from the pause menu due to it causing multiple bugs.
-Stabilized player hurtbox to no longer move forward with the attacks, which caused enemies to attack sooner then intended.