Posted June 18, 2022 by Two PM
You can officially make it through an entire run of SoTF! With the caveat that the final boss is still a placeholder... For now.
This build has a LOT of changes and represents a solid step forward towards our vision of the game. We've been having a lot of fun playing the game lately, which is always a good sign (come join us live at https://twitch.tv/vivavolt).
The latest devlog covers all the major changes, you can see the full changelog below.
NEW
Redesigned board game map in full 3DNEW
Added second act of the game, where the board flips over after beating the first bossNEW
Opponent selection menu and enter-game animationNEW
Luck system for Bard HP
↳ Game over used to occur when you ran out of units, now the bard has regular old HP.
↳ If the bard is hit for >= DEF damage, they lose one luck.
↳ When they run out of luck, the run ends.NEW
Fae Forest biomeNEW
Enemy: Husk
↳ Undead version of the basic 6 friendly units, found in Fae Forest.
↳ Hurks, Huouge, Husher, Huskancer, Honk, HuskogNEW
Enemy: Firis
↳ Placeholder for now, will debuff units at range.NEW
Enemy: Traiter
↳ Placeholder for now, will swap traits with target unit on attack.NEW
Inspect units with Right Click
↳ Units (where the descriptions have been written) can be inspected at any time using Right Click.
↳ This will become a common pattern for not just units, but traits and other mechanics.NEW
Multi-stat upgrades / downgrades
↳ Upgrades and downgrades can now apply to multiple stats i.e. (+1 ATK +2 DEF)
↳ They can mix positive and negative (+2 ATK -1 DEF)NEW
Add "Convenience Store" after the first boss battleNEW
Context-aware cursors to help guide you during combat
↳ Move cursor - shown when you can move to the hovered position
↳ Exit cursor - shown when you would leave the room by moving to the hovered position
↳ Target cursor - shown when you will target a unit with an effectNEW
Added Early Access warningNEW
Added changelog to title screen
CHANGE
Unit buffs and debuffs now differentiate between permanent buffs and temporary buffsCHANGE
When killing an enemy marked by a Cleric, allies receive the Blessed buffCHANGE
When an ally marked by a Cleric is lot, foes receive the Condemned debuffCHANGE
Stagger attacks during combat phase
↳ Previously all attacks resolved at once, but after trying this approach it seems much more user friendly.
↳ If you're impatient, try increasing the game speed option.CHANGE
Redesigned mazes to include upgrades and new units (as well as existing ones)CHANGE
Unit tiles on board game map are always surrounded by punishmentsCHANGE
All punishments and rewards are queued for AFTER an encounter
↳ Pending rewards and punishment totals shown in top-left cornerCHANGE
Bard movement, used to be the same as Merk (4 dir)
↳ Now, move up to 2 tiles in 8 directionsCHANGE
Introduce Bardic Inspiration ability
↳ The bard can now target a unit as their action (within their range)
↳ For allies, this gives a random ATK or DEF buff
↳ For foes, this gives a random ATK or DEF debuff
↳ For neutral units, this recruits themCHANGE
The bard no longer automatically recruits adjacent neutral unitsCHANGE
Reduced enemy and ally scaling, this will be ongoing
CHANGE
Attack resolution phase happens in stages instead of all at onceCHANGE
Added indicator texture underneath obstaclesCHANGE
Board Game cursor tooltip now indicates tile type (instead of coordinates)FIXED
0 SKL Hunter and Cleric were useless, now they can still use their ability with 1-tile rangeCHANGE
Earn additional vim for choosing more combat tiles (up to +3 vim for 4 tiles)CHANGE
Earn punishment for choosing only one combat tile
Known Issues
ISSUE
The Fae Forest is very brokenISSUE
The tutorial needs a complete reworkISSUE
Boss stat block does not disappear on deathISSUE
Maximum of 4 "Go!" buttons on screen, even for >4 doorsISSUE
Some buffs and debuffs seem to not actually be appliedISSUE
On some resolutions the army lineup is incorrectly positioned when receiving a reward etc.
Thanks for reading to the end <3
Ben & Ricky (TwoPM Studios)